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Arkham
Name: Arkham
Gender: Male
Race: Horror
                                 Wizard Rules
                                 ------------  
                                 
Characters who have risen above mortal rank are considered immortal wizards
and are bound not only by rules set forth for mortals, but also by additional
rules contained in this document as 'wizrules'. Immortal wizards are still 
allowed playable mortal characters: In general, wizalts are the mortal alts 
of a wizard. These alts might be called mortal alts, wizard mortals, mortal 
alternatives, alts, wizard alts, wizalts, wizmortals, alternate characters, 
additional mortals, and/or secondary mortals. 

For the sake of consistency throughout this document, all immortal wizards 
will be called 'wizards', and their alts 'wizalts'. Of a wizard's set of 
wizalts registered to them, only those designated as their playable wizalt(s)
can be legally played: All additional wizalts shall be registered and frozen
until they can also be moved to an active playable status as the wizard rises
in rank.

Wizards are not allowed to harm or help mortals in any way. This includes,
but is not limited to: patching them; giving them money or equipment;
allowing them to kill unapproved NPC's; allowing them to use unapproved items
or equipment, transing them out of combat or other "sticky" situations, etc. 
To be safe you really should ONLY trans a person out of the main village, 
Tantallon. Trans is NOT meant to be used as a form of taxi service.

Wizards are not allowed to clone, destruct, trans, or kill any objects or
NPCs in, from, or to areas open to mortals. This includes updating or 
resetting rooms.
 
Wizards shall protect and respect the privacy of other immortals and mortals 
alike. Wizards shall handle private information with proper care and only in 
the course of exercising their relevant duties. Improper or unnecessary 
handling or dissemination of such information is illegal.

It is illegal for wizards to bypass safeguards implemented to protect 
privacy, information, or other functions. Wizards are not allowed to give
themselves access, privleges, or powers that are not native to their level
and responsibilities.

Sharing exploration point solutions (also known as Gaius points) is still 
illegal as stated in 'help rules', but the rule governing free discussion of
quest information was modified to no longer be illegal. (See: help rules)

Excessive shouts, as well as excessive or unwanted tells, echoes, etc. are 
not allowed. 

Wizards may not have "pets" (NPCs that follow them from room to room).

Wizards are not permitted to force other wizards to quit the game. However,
Wizards *are* permitted to patch other wizards (setting gender, etc) in fun,
but excessive abuse of this can be the basis of a harassment complaint.

Wizards are allowed to log in while any of their wizalts are chilled. 
Although chilled playable characters are not 'active' in the game, Wizards 
are still not permitted to help or harm them.
                            
Wizalt Registration
-------------------
All wizards are required to register all their characters by mailing their
wizalt list to Law and being sure to point out which alt(s) they would like
Law to designate as their legal, playable wizalt(s). Law will register all 
the wizalts, and designate each one as either frozen or active and then mail
the wizard back this complete list so that the wizard can check it for 
accuracy. As changes might occur either through the promotion of the wizard 
allowing additional wizalts to be created and registered; or some number of
those already registered be then moved from 'frozen' to 'playable' status; Or
should the player choose to suicide any of their wizalts, the wizard mails 
Law the changes to their registered wizalt list so that it remains accurate 
and current.

Although a wizard may have quite a few registered wizalts, only those
registered with Law as 'playable' are allowed to be played. The rest will
remain frozen.
  
Number of Playable Wizalts
--------------------------
Depending on the level or rank of the wizard, a wizard is allowed from one to
an unlimited number of playable wizalts as follows:

  Apprentice Wizards (400) are permitted one wizalt upon achieving level 400.
  However, Apprentice Wizards may then also earn an additional (+1) wizalt
  as follows:
  
    +1 wizalt for Atlas approving their submitted World.Info.
    
  Wizard (500s): 
  Upon becoming a sponsored Wizard, the Wizard may legally play three
  wizalts, which may be newly created character(s), or previously frozen 
  wizalt(s). These wizalts must be registered with Law as the Wizard's chosen 
  playable wizalts, and may not be played until the registration has been 
  confirmed by Law. Law will unfreeze the character(s) if the wizalt is 
  currently frozen.
  Wizards (500s) are permitted a total of three wizalts upon achieving Wizard
  level: They are credited 2 wizalts from their Apprentice level, plus an 
  additional (+1) wizalt for achieving full wizard status (500).
  However, Wizards of level 500 may then also earn additional 
  playable wizalts beyond that initial total of three as follows:

    +1 for earning Level 525; (Contributor) (See "help rank")
    +2 for earning Level 550; (Assistant/Committee work) (See "help rank")
    +1 for having a Creator project in the queue which has passed World and 
                               then remains active in the approval process.
                               Thus, a wizard who has submitted a project to
                               QC which will earn Creator status may have ONE
                               ADDITIONAL (+1) playable wizalt, if all the 
                               following conditions are met:
                                 a) The project has passed World
                                 b) The project remains active in the 
                                    approval process. Should the project be 
                                    assigned to an inactive status by an 
                                    Arch, the Arch will inform Law and the 
                                    Wizard can choose which playable wizalt 
                                    will be no longer active (frozen). If 
                                    the Wizard is very inactive, Law will 
                                    freeze all the Wizard's wizalts until 
                                    such a time as the Wizard returns to 
                                    select which character they want 
                                    unfrozen. 
                                    
  Total possible wizalts for level 500s:
  Thus, a Wizard (3 playable wizalts) could gain up to +4 additional playable 
  wizalts for a total of SEVEN (7) playable wizalts. (At Creator level and 
  above, playable wizalts are unlimited.)
 
  (The prior requirement that one's wizalt could not be older than one's 
   wizard has been revoked.)

As always, if unsure about any rule, ask Law.
   
   
Ministers
---------

 Ministers are full administrators of the mud with functional responsibility
 to carry out the will of the Senate in defined areas of responsibility.
 They hold a level of 900. Ministers are appointed in the following roles:

  Minister of Infrastructure:  
   The Minister of Infrastructure is responsible for procuring consistent 
   connectivity of the machine hardware, the relationship with the network 
   provider, and physical presence when needed.The Minister of Infrastructure
   is also a first responder for emergency response along with the Minister
   of Machine.
   
  Minister of Machine:
   The Minister of Machine is responsible for maintenance of the 
   environment within which Ancient Anguish runs, including patching,
   security, performance tuning, and upgrades. The Minister of Machine is
   also a first responder for emergencies, along with the Minister of
   Infrastructure.
   
  Minister of Public Relations:
   The Minister of Public Relations is responsible for the public face of 
   Ancient Anguish which includes: advertising, new player recruitment, the 
   Canticle, coordination of player events, official mortal communication,
   Facebook/Twitter/google+ announcements, status notifications (such as
   ("AA is Down"), and content for the Ancient Anguish website.
   
  Minister of Treasure:  
   The Minister of Treasure is responsible for the treasury of Ancient 
   Anguish including controlling access to funds, disbursing funds for
   approved expenditures, accepting donations, and providing accounting to
   the Senate. The Minister of Treasure has no discretion as to how funds are
   spent other than to have a vote in the Senate. The Senate alone determines
   how funds will be spent.

  Minister of the Web:
   The Minister of the Web is responsible for the public and private websites
   of Ancient Anguish, including maintenance, expansion, and performance.

 
Arch Wizards
------------

 There are six Arch Wizard positions: Balance, Law, Map, Mudlib, Quality 
 Control, and World. It is possible for an Arch Wizard to be responsible
 for more than one position.
 
 Arch Wizards have full competence regarding their domains. Their decisions
 are final and cannot be overruled except by Senate vote.
 
 Arch Wizards who can no longer fulfill their tasks should retire or face
 dismissal by the Senate. 

 An Arch Wizard may select an assistant to replace them during temporary
 absences. The Arch Wizard will be demoted out of the Senate and the
 assistant promoted to Arch Wizard for the duration of the Arch Wizard's
 absence.

 The Arch Wizards' domains are as follows:
 
  Balance:  
   Balance shall ensure that the areas, classes, and other features of the 
   game are balanced, offering challenging and entertaining game play. Older
   features and areas of Ancient Anguish can be rebalanced as the overall
   game balance evolves. Balance is responsible for the review and approval
   of the "game balance" portion of projects in the approval queue.
   
  Law: 
   Law shall ensure the sets of rules governing mortal and immortal behaviour 
   are enforced.
   
  Map:
   The Arch of Map is responsible for maintaining and improving Ancient
   Anguish's outdoor realm and its denizens. Map is responsible for 
   connecting new areas to the map. Map is responsible for new map 
   expansions, and works with World in defining them. Thus, Map creates the
   world; World populates it.

  Mudlib: 
   The Mudlib domain is responsible for making improvements and bug fixes to
   the core mud libraries, and for review, approval, and implementation of
   new mudlib projects in the approval queue.
      
  Quality Control: 
   QC shall ensure that only 'describe all' areas and areas of high quality 
   are implemented on the Mud. They shall also ensure that areas are coded
   efficiently and robustly. QC is responsible for review and approval of the
   "code and experience" portions of projects in the approval queue.

  World:
   World is responsible for the overall thematic consistency of Ancient 
   Anguish. All mortal-visible objects (including but not limited to items,
   monsters, areas, and abilities) must be consistent with World guidance,
   and may be rejected or changed to fit within the theme. World is
   responsible for the initial review and approval of new projects in the 
   approval queue. World assists Map with new map expansions, including
   naming of features and creatures. World maintains the required gazetteers
   and other thematic documents used by both wizards and mortals.
 
 
  [SEE ALSO:
  rules, law, levels, rank, credits, full_wizard, creator, senior_creator, 
  promotion, punish, wizardlist,] 

If you have any questions you can mail them to Law, or post them on the 
Senate board.
                                 ***
                 Only the Senate can add or modify rules;
         (Documentation since 1999 updated by Malire, Arch of Law):

June 20, 2026   Senate: Angstrom, Buxley, Bytre, Malire.
Dec. 12, 2020   Senate: Angstrom, Bytre, Maker, Malire, Paldin.
May  04, 2020   Senate: Angstrom, Bytre, Kamikaze, Maker, Malire, Paldin.       
July 08, 2018   Senate: Angstrom, Bytre, Kamikaze, Luthien, Maker, Malire, 
                                  Paldin, Siawn. 
July 18, 2015   Senate: Bytre, Buxley, Fir, Luthien, Malire, Paldin.
Dec. 20, 2013   Senate: Buxley, Bytre, Malire. 
Mar. 17, 2012   Updated by Malire, Arch of Law.
Nov. 03, 2007   Updated by Malire, Arch of Law.
Mar. 06, 2005   Updated by Malire, Arch of Law.
Aug. 18, 1995   Originally by Flint, Arch of Law.